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Messenger Of Truth
Butlerian Crusade
66
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Posted - 2016.10.10 23:54:18 -
[1] - Quote
In hisec, you can set up a large POS somewhere the manufacturing index isn't too high and you can build whatever's profitable.
In a M/L engineering complex, you can only fit 3 rigs, which means you can only build 3 item categories competitively.
So you either stop building such a variety of things, or you build multiple engineering complexes and spend your life moving materials and components around between the complexes.
Or you can use public complexes which will have awful manufacturing indexes and stop you being competitive.
All in all, I'm not convinced that these engineering complexes are an improvement for many hisec manufacturers. (Clearly they provide interesting improvements in null, low and WH space though).
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Messenger Of Truth
Butlerian Crusade
67
|
Posted - 2016.10.11 11:08:13 -
[2] - Quote
Or they might be trying to push people out of hisec.
Using these instead of a POS to build in will be a worse experience as you will have to spread your stuff around across multiple structures. Even if you're building in an XL you will not be doing science in the same facility.
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Messenger Of Truth
Butlerian Crusade
68
|
Posted - 2016.10.12 09:24:16 -
[3] - Quote
Samsara Toldya wrote:As for system cost index: Quote:This means that there will be some benefits from placing Engineering Complexes in the same solar system as an outpost (especially an Amarr outpost), as well as placing them into highsec systems with large numbers of NPC stations. Engineering Complexes themselves will have no impact on the system cost index multiplier (just like starbases). If you manage to get local producers into the Engineering Complex system cost index could be lowered. But I'm not sure if that is "producing at a Complex won't raise cost index" or "they won't give boni to cost index"... hoping for the first one.
Its almost certainly the second one - index multiplier rather than index.
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Messenger Of Truth
Butlerian Crusade
68
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Posted - 2016.10.13 13:02:28 -
[4] - Quote
Tipa Riot wrote:Arronicus wrote: as well as opening up the market to smaller players who want to get into it.
Unless CCP forces us all to use the new structures, like they did with traders, by making NPC station production generally unprofitable ... otherwise I will be happy continuing using those with less competition, as I don't care much about a couple of percentage ME gain, and the TE is irrelevant for my playstyle.
The introduction of these engineering complexes *is* effectively a nerf across the board to POS and NPC stations as the market will adjust to the prices people can build at. Looking at ME, POS and NPC stations are now 1.6% and 3.6% less competitive than the hisec optimal (in contrast to 0% and 2% less competitive right now).
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Messenger Of Truth
Butlerian Crusade
69
|
Posted - 2016.11.07 16:00:06 -
[5] - Quote
Gisele Serebriakova wrote:I do not understand. Medium EC's where competitive with large POS's before https://forums.eveonline.com/default.aspx?g=posts&m=6688508#post6688508
now they appear to be just flat out better. You can get 2-3 of them up and fitted/rigged for the cost of 1 large faction POS, 2 of them cost less in fuel per hour, and come with asset safety. Sure there isn't enough incentive to move out of a large POS if you wasted the two hours of your life required to deploy and anchor 120 ECM/Small AC batteries already, but TBH that's no reason for this hyperventilating and intransigence. So what if the thing gets blown up. You make the hull/fittings/rigs up in the first month of production anything after that is just more gravy. The only unknowns I have now are minor. Will the asset safety tax be on base cost rather then market value, about how long it should take for the market to get saturated with "fully" researched BPO's, and when polymer/drug production will come (presumably that will involve an array in a subsequent patch?)
Most POS aren't faction though, so you're comparing the MECs to the gold-plated POS.
Regardless of MEC/POS cost, you're now having to **** about shuffling materials between different MECs - even in a POS moving materials between arrays was horrible so having to warp instead of click is going to be even worse. Oops you left stuff in the wrong MEC? 1 minute warp until you can carry on setting off your build jobs. Not fun.
The interesting thing about manufacturing is working out what's best to build given the current and (predicted) future market conditions. What's not particularly fun is interacting with the laggy manufacturing window to set off jobs, and moving materials between different POS arrays. Those who build in outposts or stations don't have to deal with this at the moment, but the forced over-specialisation (even the slightly less strict version in Fozzie's latest post) means that anybody building more than a few items will find themselves engaged in the tedious business of shifting materials between ECs.
The new vision of POS manufacture involves more time spent on the boring stuff, warping components and materials around between ECs, so its likely to be a good deal less fun for many.
That said, Lowsec in particular sees a clear improvement from these changes - it might be worth building more than just capitals there for a lot of people now, but its not really clear that multiple ECs is going to be more enjoyable to build in than either outposts or POS.
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